Tempest Guide
by [M3]Rodchield on Sep.25, 2009, under Guides
This hero, if played correctly is the most annoying hero in the game. It can disable a whole team at the same time, which is basically a game winner. The problem is disabling the correct heroes and disabling more than 3 heroes is very hard. Thus it makes this a moderately hard hero to play.
Stats
Attack Type=Ranged
Attack Damage=42-48
Attack Range=500
Movementspeed=300
Turnrate=320
Armor=3.96
MagicArmor=5.5
Strength=17
Agility=14
Intelligence=20
Strength per level=2.1
Agility per level=1.0
Intelligence per level=3.4
Spells
The Tempest blasts a target enemy with
icy winds, chilling it every two seconds.
Being chilled causes the target to take
damage and be stunned briefly.
Level 1 : Deals 30 magic damage, stuns for 1 seconds, 1 impact
Level 2 : Deals 40 magic damage, stuns for 1 seconds, 2 impact
Level 3 : Deals 65 magic damage, stuns for 1 seconds, 2 impact
Level 4 : Deals 80 magic damage, stuns for 1 seconds, 3 impact
Mana cost 110/130/150/160
Cooldown 15 seconds
Note: GB is a powerful stunning attack that cannot be underestimated. Even though a 1 second stun doesn't sound like much. You will be amazed at how much damage 5 heroes can fit into 1 second. Further more at level 4 it performs the ability 3 times with one cast ( dealing 80 x 3 and 1 second stun x 3).
The Tempest sacrifices a target unit
and extracts from it the very elements
that composed its being. With these
elements, the tempest creates three
Elementals under his control.
Level 1 : Elemental 200 health, 2 armor, deals 16-24 damage
Level 2 : Elemental 225 health, 3 armor, deals 24-32 damage
Level 3 : Elemental 225 health, 4 armor, deals 34-42 damage
Level 4 : Elemental 275 health, 5 armor, deals 43-51 damage
Mana cost 170
Cooldown 35 seconds
Elemental effects
Kills target giving gold and spawns 3 elementals in its place
After each Elemental has attacked 6 times it spawns a duplicate of itself
Note: Elemental is his main farming ability. It is an incredible skill because it can be used on neutrals ( not ancients). Therefore, this skill is what makes it possible to farm a Portal Key within 7-8 minutes of the game, ON NORMAL MODE AND EASY MODE. To do this, you need to obtain this ability at least to level 1 but it is advisable to max its level ASAP if you want the maximum results, this is because you can use it to push towers early ( getting extra 700 gold) but also the stronger the creeps are the more last hits it will give.
A mixture of both killing neutral creeps and normal creeps is the best combination. So the trick is, push as far as you can from your tower to the enemy tower, then once the elemental cool down is ready, farm high level neutrals by yourself. All you need to do is keep rotating and as soon as elemental reach at least level 3-4 you can attempt to take a tower down ( even without taking a tower, it is possible to get Portal key within 8-10 min).
Attuned to all things natural and cosmic,
the Tempest calls down a meteor that ignites
a target area, causing units within to take
damage over time.
Level 1 : Damages targets in radius, 3% maximum health per second for 7 seconds
Level 2 : Damages targets in radius, 4% maximum health per second for 7 seconds
Level 3 : Damages targets in radius, 5% maximum health per second for 7 seconds
Level 4 : Damages targets in radius, 6% maximum health per second for 7 seconds
Mana cost 95/110/125/140
Cooldown 20 seconds
Note: that this skill is useful for when the enemy has high health, therefore it is usually a less priority skill. Take this skill after all other skills are maximised. also a decent farming skill.
Ultimate
The Tempest uses his power over the
elements to create an extremely low
pressure system at target location,
causing fierce winds to drag all enemy
units toward that target location, dealing
damage over time.
Level 1 : Deals 30 magic damage per second in 500 radius, Applies Elemental Void to targets in 400 radius, Deals 60 magic damage to targets in 150 radius.
Level 2 : Deals 50 magic damage per second in 500 radius, Applies Elemental Void to targets in 400 radius, Deals 100 magic damage to targets in 150 radius.
Level 3 : Deals 70 magic damage per second in 500 radius, Applies Elemental Void to targets in 400 radius, Deals 140 magic damage to targets in 150 radius.
Mana Cost 200/300/400
Cooldown 200/190/180
Channeling Time 4 seconds
Elemental Void effects
Silence
Perplexed
Disarmed
Immobilized
Note: this is A GODLY SKILL STUNNING AN AREA FOR 4 SECONDS, EVEN IF THEY HAVE SHRUNKEN HEAD, NOTHING CAN BLOCK THIS SKILL. the trick with this skill is that PORTAL KEY is needed ASAP, to catch enemies unguarded and make it easier to stun more enemy heroes at once. USE this ABILITY only if there ARE ALLIES NEARBY ( the more allies the better), DON'T USE IT WHEN YOU ARE ALONE OR WHEN THERE IS ONLY ONE ENEMY HERO. Also, IF you can't grab all 5 heroes at once with this skill, AT LEAST GRAB THE HEROES THAT CAN CAST STUN OR INTERRUPT you E.g. Glacius, Thunderbringer, Behemoth. IF you dont grab the stunners, your ultimate becomes useless, UNLESS YOU HAVE SHRUNKEN HEAD.
Main Items
Bottle = Good early in the game for additional mana.
Marchers/ Enhanced Marchers / Post Haste = Need one of these, but PORTAL Key should be obtained asap, and shrunken head is next on that list.
Portal Key = Necessary item in order to cast a better ultimate. Good for escaping, starting ganks etc.
Shrunken head = Necessary item for this hero, IF THE ultimate cant be canceled, and you stun all 5 enemy heroes in one go, your team becomes very very powerful.
Restoration Orb= Necessary item, casting the ultimate twice, what more can you want.
Additional Items
Totem of Kuldra = Great support item.
Frost Field Plate = Survivability and more farming capabilities.
Sacrificial Stone = Less death down time, could be a game winner.
Skill Allocation
Level 1 Elemental
Level 2 GB
Level 3 Elemental
Level 4 GB
Level 5 Elemental
Level 6 EV ( ultimate)
Level 7 Elemental
Level 8 GB
Level 9 GB
Level 10 Meteor
Level 11 EV
Level 12 Meteor
Max Meteor and then the ultimate, lastly add yellow stats.
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Defiler Guide
by [M3]Rodchield on Sep.25, 2009, under Guides
A tower pusher, support and tank hero that plays 3 roles at the same time. Can be considered the most powerful tower pusher in game. Her abilities all support the one main role she is made to do, DESTROY TOWERS. Although her ultimate is mainly used on towers, don't be afraid to sometimes use it on unsuspecting enemy heroes.
Stats
Attack Type=Ranged
Attack Damage=39-51
Attack Range=600
Movementspeed=285
Turnrate=320
Armor=0.96
MagicArmor=5.5
Strength=19
Agility=14
Intelligence=20
Strength per level=1.8
Agility per level=1.4
Intelligence per level=3.0
Spells
Exercising her mastery over death,
the Defiler sends forth a Wave of Death
which damages enemies in a line
Level 1 : Deals 100 damage to each target in a line
Level 2 : Deals 175 damage to each target in a line
Level 3 : Deals 225 damage to each target in a line
Level 4 : Deals 350 damage to each target in a line
Mana cost 105/120/140/165
Cooldown 8 seconds
Note: Wave of Death (WOD) = Main farming ability and damaging ability. used to clear creatures in lane so that the ultimate does maximum havoc. This skill should be spammed to last hit, and damage enemy heroes in a lane, the range of this skill is very long and thus it is easy to hit the enemy with it.
The Defiler forces images of slain warriors
into the minds of her foes, commanding a
moment of silence which prevents them
from casting spells or using abilities.
Level 1 : 3 second silence 200 radius
Level 2 : 4 second silence 275 radius
Level 3 : 5 second silence 350 radius
Level 4 : 6 second silence 350 radius
Mana cost 80
Cooldown 14 seconds
Note: Grave Silence (GS) = AT level 1 this skill provides a 3 second silence that is extremely hard to use ( the radius is only 200), however at level 4 this skill is endlessly useful, for it afflicts enemy heroes with 6 seconds silence and the best part is that its radius makes it extremely easy to silence many enemy heroes at a time. This skill can be a game tide turner, as if all 5 enemy heroes are silenced in one spell. They become virtually useless for 6 seconds. PRACTICE THIS SKILL.
The Defiler embraces death, increasing
her movement speed and power of her
other spells.
Level 1 : Wave of Death cooldown -1 second/ mana -5, Grave Silence cooldown -0 second, Unholy Explusion +1 spirit
Level 2 : Wave of Death cooldown -2 second/mana -10, Grave Silence cooldown -1 second, Unholy Explusion +2 spirit
Level 3 : Wave of Death cooldown -3 second /mana -15, Grave Silence cooldown -2 second, Unholy Explusion +3 spirit
Level 4 : Wave of Death cooldown -4 second /mana -20, Grave Silence cooldown -3 second, Unholy Explusion +4 spirit
Mana cost n/a
Cooldown n/a
Passive Bonuses
+3/6/9/12 Movement speed
Ultimate
The Defiler expels several invulnerable spirits from
her form. The spirits may not be directly controlled
but will attack nearby enemies and will attack any
unit that the Defiler directly attacks. When Unholy
Expulsion ends, the spirits will heal the Defiler.
Level 1 : Summons 7 spirits
Level 2 : Summons 11 spirits
Level 3 : Summons 16 spirits
Mana Cost 200/300/400
Cooldown 100 seconds
Upon completion
Spirits heal you for 25% of the damage they dealt. Max 1000 health heal.
Note: Unholy Expulsion (UE) = Hitting random targets is the weakness of this skill, further more the spirits move quite slowly, this is why many of her items aim to reduce enemy movement speed and make them the only target to hit ( by killing the other creeps in lane).
Main Items
Enhanced Marchers or Post Haste =movement speed is important to deal more damage with her UE.
Sacrificial Stone = Provides health/Mana, Health/mana regeneration, overall health and other amazing advantages. Great item for Defiler.
Totem Of Kuldra = making the enemy slower by disabling them, creating more opportunities to deal damage with her ultimate.
Frostwolf's Skull = Additional health/mana also providing a slowing attack.
Additional items
Shrunken Head = Universal item.
Frost Field Plate = additional Armour, slowing ability that deals area of effect damage.
Restoration Orb = Doing the ultimate twice in a row, before the enemy can revive. What more can you want.
Skill Allocation
Level 1 WOD
Level 2 GS ( this skill should be added to level 1 to silence if necessary e.g. ( Glacius ultimate)
Level 3 WOD
Level 4 PID
Level 5 WOD
Level 6 UE
Level 7 WOD
Level 8 PID
Level 9 GS
Level 10 PID
Level 11 UE
Level 12 GS
From here, complete GS and PID and then complete the ultimate, and add rest to stats.
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Guide Writers Wanted! Win Free Pre-Puchased Account
by [M3]LV on Sep.25, 2009, under News
We are recruiting a few professional players that have high level experience in the game play.
The job is really quite simple, create a decent guide for every hero in hon!
And add extra guides such as warding, general strategies etc.
Successful applicants will receive a Free Pre-Ordered Account.
Please contact me via MSN if you are interested in joinin our crew: jeremy@bshsnet.com
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Taunt in HoN
by [M3]LV on Sep.24, 2009, under Guides
Taunting is a feature available for players that have pre-ordered.
How to taunt?
Press "N" and then target an enemy hero, note that it has a one second channel time.
What it does?
The only thing taunt seems to do now is give you the SMACKDOWN announcement if the taunted target is killed shortly after taunt or HUMILIATION if you are killed.
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UI Mods Repository Launched
by [M3]LV on Sep.23, 2009, under News
HoN Armory UI Mods Repository has just launched! :)
Feel free to submit your mods
Link to the UI Mods Repository: http://www.honarmory.com/mods
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Colored Text Generator for HoN
by [M3]LV on Sep.22, 2009, under Tools
Use this tool to generate colored text for HoN.
There are currently three four effects: Single Color, Gradient, Rainbow, Multiple Gradient
To begin, select your text effect and enter color code, then click generate.
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Puppet Master Guide
by [M3]Rodchield on Sep.22, 2009, under Guides

Manipulating and controlling the opponent is a specialty of the Puppet Master. He excels in dealing damage and is suitable for end game carry and support at the same time. PM is also a easy hero to play because he can farm quite fast using his third skill Whiplash dealing massive aoe damage at higher levels.
Stats
Attack Type=Ranged
Attack Damage=39-53
Attack Range=600
Movement speed=300
Turn rate=320
Armor=3.38
Magic Armor=5.5
Strength=21
Agility=20
Intelligence=21
Strength per level=2.1
Agility per level=1.7
Intelligence per level=2.9
Spells
The Puppet Master ties up a target enemy
with puppet strings. The strings slow down
the enemy’s attack speed and restrain movement.
Level 1 : Applies Pupeteer’s Hold to target for 3 seconds. Target is forced to stay in that position.
Level 2 : Applies Pupeteer’s Hold to target for 3.75 seconds. Target is forced to stay in that position.
Level 3 : Applies Pupeteer’s Hold to target for 4.7 seconds. Target is forced to stay in that position.
Level 4 : Applies Pupeteer’s Hold to target for 5.25 seconds. Target is forced to stay in that position.
Mana cost 115/140/165/195
Cooldown 14 seconds
Status Effect
-10/-15/-20/-25 Attack speed
The Puppet Master enslaves an enemy unit
as his Puppet. The target is driven crazy and
will attack the nearest unit, be it friend or foe.
Level 1 : Applies Crazed Puppet to target for 2.5 seconds
Level 2 : Applies Crazed Puppet to target for 3 seconds
Level 3 : Applies Crazed Puppet to target for 3.5 seconds
Level 4 : Applies Crazed Puppet to target for 4 seconds
Mana cost 125/140/155/170
Cooldown 30/28/26/24
Crazed Puppet effects
Forced to attack nearest unit in a 250/300/350/400 radius
Imbuing his attack with his magical Puppet Strings,
the Puppet Master is able to increase his base damage
and unleash devastating attacks that damage multiple enemies.
Level 1 : On every 5th attack, attacks do 125% normal damage and apply 25% splash damage in 200 radius
Level 2 : On every 5th attack, attacks do 159% normal damage and apply 50% splash damage in 200 radius
Level 3 : On every 5th attack, attacks do 175% normal damage and apply 70% splash damage in 200 radius
Level 4 : On every 5th attack, attacks do 200% normal damage and apply 100% splash damage in 200 radius
Mana cost n/a
Cooldown n/a
Passive Bonuses
+6/12/18/24% Base damage
Ultimate
The Puppet Master imbues the essence of a target
enemy in his Puppet. The Puppet can then be attacked
by the Puppet Master or any of his allies. The puppet
takes increased damage, and transfers damage taken
to the target as Magic damage.
Level 1 : Puppet 450 Health,5.5 magic armor, and takes 160% damage
Level 2 : Puppet 700 Health,5.5 magic armor, and takes 180% damage
Level 3 : Puppet 950 Health,5.5 magic armor, and takes 210% damage
Mana Cost 150/200/250
Cooldown150 seconds
Lasts until target gets more than 1000 units away from puppet, or until puppet is destroy
Puppeteer's Hold (PH)= Great skill to initiate ganks, espcially when the enemy hero cannot use any blinking abilities (Chronos, Zephyr etc). it lasts for A VERY long time(5.25s) which is more than enough to burst an enemy hero down.
Puppet Show (PS)= At first i thought this skill would be mediocre, HOWEVER this skill makes the affected target forced to hit you, if within 400 range for 4 seconds PLUS it makes their hits DEAL ZERO DAMAGE. it has a range of 700 which is why many people use this skill first so they can get close enough for PH
Whiplash (WL)= Main farming skill, dealing area of effect damage and increased damage every 5 hits. This ability is boosted by attack speed and critical, as it provides an insane damage increase if the correct items are bought.
Voodoo Puppet (VP)= This ultimate provides decent damage, however it is usually obtained at a later stage, this is because his other abilities are much too useful to sacrifice.
Main Items
Enhanced Marchers = Movement speed and attack speed, great to support the skill WL.
Flayer = Boosts damage like crazy, giving the chance to critical hit on WL ( with this item it is possible to deal over 1000 damage).
Whispering Helm = Provides enough life steal to stay in the lane longer, for extra farming and most importantly survivability.
Savage Mace = Gives attack speed, TRUESTRIKE ( your attack will never miss) and a chacne to do a mini stun causing additional damage.
Additional Items
Hell flower = Attack speed, damage and silence ( also providing additional damage).
Shrunken Head = Universal item, game dependent on hero match ups.
Symbol of Rage = Mainly survivability.
Skill Allocation
Level 1 PH
Level 2 PS
Level 3 WL
Level 4 WL
Level 5 WL
Level 6 WL
Level 7 PH
Level 8 PS
Level 9 PH
Level 10 PS
Level 11 PH
Level 12 PS
Level 13 VP
LEvel 14 VP
After this, you can complete the ultimate and rest to yellow stats.
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Valkyrie Guide
by [M3]Rodchield on Sep.16, 2009, under Guides
Valkyrie is a powerful carry hero with many useful skills. Stunning enemy heroes from a distance and creating opportunities for surprise attacks is how she sets a face pace game. Valk is a moderately hard hero to use; this is mostly because of her skill Javalin of Light, which is dependent on your ability to shoot her javelin accurately and with perfect timing.
Call of the Valkyrie (COTV): Excellent nuking capabilities with a chance to strike the enemy twice (note: only heroes within 200 radius can get hit twice). This low cool down skill can be used to farm and kill heroes and will be your main damage skill.
Javalin of Light ( JOL): Valk’s most important skill and is likely to be depended upon during ambushes. To make it easier, there are general guidelines you can follow. Number 1, perform JOL whilst the enemy hero CANT see you, this makes it much easier. Number 2, throw your javelin when the enemy is not moving (e.g. ranged hero hitting creeps), throwing at night time whilst near the forest is also a very good idea as they will have less time to see the javelin and thus move away from it. The very last tip is PRACTICE, it isn’t easy to predict where the enemy is going and only practice will make you attuned to the timing.
Courageous Leap (CL): This ability is much like blinking and or teleporting a short distance, however it makes you “leap” in the direction your are facing. It is great for escaping and pursuing the enemy hero and it even adds attack speed for bonus damage.
Valkyrie’s Prism (VP): Even though this skill uses up plenty of mana, it is definitely a worth it skill to obtain. Making all allies in the map invisible can not only save them from ganks, but also enable you to initiate ganks as a team. At higher levels, this skill can be combined with a multitude of heroes (Magmus, Soul Stealer, Glacius etc) to perform an undetectable burst of damage.
Main Items
Bottle: Being able to use JOL and VP when it is required is an important part of being Valkyrie.
Enhanced Marchers: Additional health, attack speed and movement speed is good for Valkyrie in all aspects.
Thunder Claw/ Charge hammer: excellent FARMING and damaging capabilities, a must have for Valkyrie (The best farming item for Valk, get this item ASAP).
Wing Bow: Survivability and damage also this item is one of the most powerful items in the game.
Additional Items
Soul Scream Ring: good at the beginning for additional health.
Flayer: Incredible damage providing high bursts through critical strikes.
Savage Mace: Your attack will never miss, and provides a mini stun that does 100 damage at frequently.
Behemoth’s Heart: Very high survivability as health regeneration and overall health increases dramatically.
Shrunken Head: Might be necessary to be immune to magic (depends on match up).
Skill Allocation: Basically, max out JOL and have at least one point in her ultimate and CL. Next max out COTV and then followed by CL. Yellow is always last as one or two Soul Scream Rings, is like 3 levels worth of yellow stats.
Level 1: JOL
Level 2: CL
Level 3 JOL
Level 4: COTV
Level 5 JOL
Level 6: VP
Stats
Attack Type=Ranged
Attack Damage=38-49
Attack Range=600
Movementspeed=300
Turnrate=320
Armor=0.59
MagicArmor=5.5
Strength=17
Agility=20
Intelligence=17
Strength per level=1.9
Agility per level=2.8
Intelligence per level=1.6
Spells
Valkyrie calls forth several Battle Maidens to damage nearby enemies.
Level 1 : Deals 75 magic damage to targets in radius around self with
60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 2 : Deals 150 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 3 : Deals 225 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Level 4 : Deals 300 magic damage to targets in radius around self with 60% chance to hit targets outside the 600 radius but inside a 900 radius
Mana cost 100/120/140/160
Cooldown 12 seconds
Deals an additional 37.5/75/112.5/150 magic damage to one random target in 200 radius
Valkyrie hurls a Javelin of Light toward a target location.
The first enemy hit will be damaged and stunned.
Stun duration depends on the distance the Javelin has traveled.
Level 1 : Deals 90 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 2 : Deals 180 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 3 : Deals 270 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Level 4 : Deals 360 damage to first target to pass within a 140 radius of projectile. Target is stunned based on projectile distance.
Mana cost 100
Cooldown 25 seconds
Stun duration increases by 0.5 seconds for every 150 units the projectile has traveled. Stuns for a minimum of 0.5 seconds and a maximum of 5 seconds.
Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies when she lands, granting increased movement and attack speed.
Level 1 : Leaps 630 units forward. +4% Movement speed and 4% Attack speed to nearby allies.
Level 2 : Leaps 690 units forward. +8% Movement speed and 8% Attack speed to nearby allies.
Level 3 : Leaps 780 units forward. +12% Movement speed and 12% Attack speed to nearby allies.
Level 4 : Leaps 840 units forward. +16% Movement speed and16% Attack speed to nearby allies.
Mana cost 75
Cooldown 40/35/30/25 seconds
Ultimate
Valkyrie bends light itself, shrouding all allied heroes on the map in stealth
Level 1 : Grants Stealth to all allies for 7 seconds. 2.5 second fade time
Level 2 : Grants Stealth to all allies for 9 seconds. 2 second fade time
Level 3 : Grants Stealth to all allies for 11 seconds. 1.5 second fade time
Mana Cost 200/250/300
Cooldown 160 seconds
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Legionnaire Guide
by [M3]Rodchield on Sep.16, 2009, under Guides
Grabbing the attention of the opposition and taking damage for the team, is the main role of this bulky tank. However don’t underestimate his capacity as a damage dealer; his ability to perform Whirling Blade is a very powerful counter attack ability.
Stats
Attack Type=Melee
Attack Damage=49-53
Attack Range=125
Movementspeed=290
Turnrate=320
Armor=1.80
MagicArmor=5.5
Strength=25
Agility=20
Intelligence=14
Strength per level=2.5
Agility per level=2.2
Intelligence per level=1.6
Spells
The Legionnaire taunts nearby foes,
forcing them to attack him for a few seconds.
The Legionnaire prepares himself for the attack,
increasing his armor significantly for the duration.
Level 1 : Forces enemies around you to attack you for 1.5 seconds. +5 armor for this duration
Level 2 : Forces enemies around you to attack you for 2.0 seconds. +10 armor for this duration
Level 3 : Forces enemies around you to attack you for 2.5 seconds. +15 armor for this duration
Level 4 : Forces enemies around you to attack you for 3.0 seconds. +20 armor for this duration
Mana cost 80/90/100/110
Cooldown 14 seconds
The Legionnaire terrifies a target foe with a display of mighty rage.
While terrified, the target foe takes damage over time until
he manages to kill a unit, friend or foe, to overcome the terror.
If no unit is killed, the terror will eventually expire naturally.
Level 1 : 15 Damage per second for 10 seconds
Level 2 : 15 Damage per second for 15 seconds
Level 3 : 20 Damage per second for20 seconds
Level 4 : 25 Damage per second for 25 seconds
Mana cost 75/85/95/105
Cooldown 25/20/15/10 seconds
The effect is removed when inflicted kills a unit
The Legionnaire’s skill with a Battle Axe is unrivaled.
Every time he is attacked, he has a small chance to
perform a Whirling Blade maneuver, which damages
all nearby enemies.
Level 1 : 17% chance to deal 100 damage in 300 radius when attacked
Level 2 : 17% chance to deal 125 damage in 300 radius when attacked
Level 3 : 17% chance to deal 150 damage in 300 radius when attacked
Level 4 : 17% chance to deal 175 damage in 300 radius when attacked
Mana cost n/a
Cooldown 0.7/0.65/0.6/0.55 seconds
Ultimate
The Legionnaire performs a mighty attack with
his Battle Axe, attempting to decapitate a target enemy.
If the target is low on Health, this attack will instantly
kill the target.
Level 1 : Instantly kills target if they are below 300 health, else deals 150 damage
Level 2 : Instantly kills target if they are below 450 health, else deals 250 damage
Level 3 : Instantly kills target if they are below 625 health, else deals 300 damage
Mana Cost 120/160/200
Cooldown 75/65/55 seconds
Taunt: Necessary skill in order to make creeps and heroes attack your hero (this is what makes you hero a “tank”). This ability provides additional armour which makes your hero increase its tanking capabilities (note: range on this skill is MEELE RANGE, thus you must get very close before using it).
Terrify: Powerful damage over time (DOT) skill, useful to make heroes get close to you. The main drawback of this skill is that, heroes can nullify its effects by denying or killing a creep/hero. Therefore at high level games, it is very hard to utilise properly as the effects last very short. However, it is useful when enemy heroes are running away with 10-150 health and there are only two choices: that is to either kill a creep (which will be impossible since you are hitting him) or run away so that you can’t hit him.
Whirling Blade (WB): Legionnaire’s main farming, killing and damaging ability. Becomes more and more useful as more units are attacking your hero, thus WB combined with Taunt is extremely necessary (note: WB does 175 AOE damage, don’t underestimate its damage).
Decapitate: Finisher ultimate. Killing anyone below 625 health at this skills max level, no matter what items they are using or skills (Magic immunity, Accursed ultimate, anything), but it needs to be used in MELEE RANGE.
Main Items
Helm of The Black Legion is extremely important for Legionnaire, it makes farming and tanking possible and thus should be one of your first items, Marchers provides higher chance to perform Taunt successfully and so it should be your second item. The third item which is required is, PORTAL KEY this item ensures you are successful every time with Taunt and is the most essential item for Legionnaire. The final necessary item is Behemoths Heart.
Additional Items
Health Potions and Runes of Blight: Useful items to have in the beginning before getting your Helm of The Black Legion.
Shrunken Head and Shamans Headress: Get one or the other but not both, as it can be “filled” for more useful things.
Barbed Armor: it returns 100 % damage and is incredibly useful, if the other team has critical hits dealing over 700 damage.
Symbol of Rage: Harder to kill.
Geometers Bane: Gives 2 images of your hero ( 3 BIG SCARY TANKS J, That Spin ), good for pushing.
Skill Allocation
As Terrify is hard to use, beginners should follow this general build. Level 1 WB, Level 2 Taunt, Level 3 WB, Level 4 Taunt, Level 5 WB, Level 6 Ultimate, Level 7 WB. Basically max out WB, Taunt and ultimate then just add additional stats, for more mana.
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